MSc Game Dev: Thesis Project Log

Beta Complete
After weeks of iteration, bug-hunting, testing, trimming, and polishing — the game portion of my thesis project is now officially complete. The level is built, the experience is playable start...
Beta Complete
After weeks of iteration, bug-hunting, testing, trimming, and polishing — the game portion of my thesis project is now officially complete. The level is built, the experience is playable start...

One More Thing
The game is feature-complete in every other regard. The puzzles, traversal, interaction, visuals, and narrative light-touch are all in place. Everything feels cohesive and intentional now.
One More Thing
The game is feature-complete in every other regard. The puzzles, traversal, interaction, visuals, and narrative light-touch are all in place. Everything feels cohesive and intentional now.

Alpha Submitted: Next!
The level is complete. Systems are working. All core gameplay flows are represented. Everything else from here on is polish, playtesting, and documenting.
Alpha Submitted: Next!
The level is complete. Systems are working. All core gameplay flows are represented. Everything else from here on is polish, playtesting, and documenting.

Alpha Milestone – A Fresh Start, A Finished Level
This time for real.
Alpha Milestone – A Fresh Start, A Finished Level
This time for real.

Thesis Project Week ???: Reset
After a long spell away due to sickness and personal issues I'm back to get this thing wrapped up. I was lucky enough to get a deferment for this assignment...
Thesis Project Week ???: Reset
After a long spell away due to sickness and personal issues I'm back to get this thing wrapped up. I was lucky enough to get a deferment for this assignment...

Thesis Project Week 2-4: Focusing Direction
While I like the core concept of my initial research question, "How do instructional tutorials affect cognitive load on players compared to tutorials delivered through discovery and environmental cues only...
Thesis Project Week 2-4: Focusing Direction
While I like the core concept of my initial research question, "How do instructional tutorials affect cognitive load on players compared to tutorials delivered through discovery and environmental cues only...